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Tex-Mechs | Capstone Student Game

Served as Lead Artist on my student team Capstone game at SMU Guildhall
*Published on Steam!*

Visual Development:
https://docs.google.com/presentation/d/1zyMuU25nfJY30Fs3sNoA7tdonjP0vPbn5_PBRBkzLzM/edit#slide=id.g5c071387ce_0_175

Genre: 3D First Person Mech Shooter
Engine: Unreal Engine 4
Project Duration: 16 weeks

Responsibilities included:

- Establishing Art Style and visual direction of game based on Game Design vision
- Worked with other leads to prioritize tasks
- Communicated with rest of art team to divvy tasks and priorities
- Provided texture style examples and concept art for VFX, environments, and characters
- Organized Art team meetings each milestone sprint
- Visual quality set-dressing passes for each arena
- Assisted with the creation of assets seen in-game
- Assisted on Marketing materials such as trailer
- Ensured optimization passes were given to all assets to help performance

Tex Mechs | Gameplay Trailer | 2019

Art Style in Final Game 

Post-Processing by Alex Kennedy
Props in this setup created by:
Julia Corsi, Lamesha Coley, Erick Rodriguez, and Alex Kennedy

Art Style in Final Game

Post-Processing by Alex Kennedy
Props in this setup created by:
Julia Corsi, Lamesha Coley, Erick Rodriguez, and Alex Kennedy

Art Style in Final Game 

Post-Processing by Alex Kennedy
Props in this setup created by:
Julia Corsi, Lamesha Coley, Erick Rodriguez, and Alex Kennedy

Art Style in Final Game

Post-Processing by Alex Kennedy
Props in this setup created by:
Julia Corsi, Lamesha Coley, Erick Rodriguez, and Alex Kennedy

Art Style in Final Game 

Post-Processing by Alex Kennedy
Responsible for the modeling and textures of the "Gas n Go" sign

Props and Assets also created by Erick Rodriguez and Alex Kennedy

Art Style in Final Game

Post-Processing by Alex Kennedy
Responsible for the modeling and textures of the "Gas n Go" sign

Props and Assets also created by Erick Rodriguez and Alex Kennedy

Art Style in Final Game 

Post-Processing by Alex Kennedy
Responsible for the textures of the Mech HUD Dashboard

Weapon assets created by Alex Kennedy

Art Style in Final Game

Post-Processing by Alex Kennedy
Responsible for the textures of the Mech HUD Dashboard

Weapon assets created by Alex Kennedy

Art Style in Final Game 

Post-Processing by Alex Kennedy
Responsible for the textures of the Mech HUD Dashboard

Weapon assets created by Alex Kennedy

Art Style in Final Game

Post-Processing by Alex Kennedy
Responsible for the textures of the Mech HUD Dashboard

Weapon assets created by Alex Kennedy

Grunt Enemy Game-res 
Responsible for high poly, retopology/game-res, textures, and implementation into UE4

Grunt Enemy Game-res
Responsible for high poly, retopology/game-res, textures, and implementation into UE4

Grunt Enemy | Wireframe

Grunt Enemy | Wireframe

Grunt Enemy | Diffuse

Grunt Enemy | Diffuse

Mining Rail ModKit | Prop

Modeling and textures by Julia Corsi

Mining Rail ModKit | Prop

Modeling and textures by Julia Corsi

Mining Rail ModKit | Texture Map

Mining Rail ModKit | Texture Map

Mining Rail ModKit | Multi-Map

Mining Rail ModKit | Multi-Map

Construction Blockade | Prop 
Modeling and textures by Julia Corsi

Construction Blockade | Prop
Modeling and textures by Julia Corsi

Construction Blockade | Texture Map

Construction Blockade | Texture Map

Construction Blockade | MultiMap

Construction Blockade | MultiMap

Construction Light | Prop
Modeling and textures by Julia Corsi

Construction Light | Prop
Modeling and textures by Julia Corsi

Construction Light | Texture Map

Construction Light | Texture Map

Construction Light |MultiMap

Construction Light |MultiMap

Early Texture Styles

Early Texture Styles

Crawler_Enemy Concepts that became the final design for our enemies

Crawler_Enemy Concepts that became the final design for our enemies

Crawler | Palette provided to my art team to ensure color consistency

Crawler | Palette provided to my art team to ensure color consistency

Crawler_Breakdown provided to my character artist to aid his creation

Crawler_Breakdown provided to my character artist to aid his creation

VFX Concepts 1 | Provided to my VFX artist

VFX Concepts 1 | Provided to my VFX artist

VFX Concepts 2 | Provided to my VFX artist

VFX Concepts 2 | Provided to my VFX artist

Weapon Concept | Prototype Phase

Weapon Concept | Prototype Phase

Environment Concept Art

Environment Concept Art