Served as Lead Artist on my student team Capstone game at SMU Guildhall
*Published on Steam!*
Visual Development:
https://docs.google.com/presentation/d/1zyMuU25nfJY30Fs3sNoA7tdonjP0vPbn5_PBRBkzLzM/edit#slide=id.g5c071387ce_0_175
Genre: 3D First Person Mech Shooter
Engine: Unreal Engine 4
Project Duration: 16 weeks
Responsibilities included:
- Establishing Art Style and visual direction of game based on Game Design vision
- Worked with other leads to prioritize tasks
- Communicated with rest of art team to divvy tasks and priorities
- Provided texture style examples and concept art for VFX, environments, and characters
- Organized Art team meetings each milestone sprint
- Visual quality set-dressing passes for each arena
- Assisted with the creation of assets seen in-game
- Assisted on Marketing materials such as trailer
- Ensured optimization passes were given to all assets to help performance
Tex Mechs | Gameplay Trailer | 2019